Archive for posts tagged 'UnrealED 4.0 (UT3)'

Skies are built differently in UnrealED 3. Instead of creating a sky box, we now have to create a sky dome to implement a realistic sky in our maps. Custom skydome textures are difficult to create and are not yet freely available from the internet. This tutorial will show you how to convert skybox textures into a skydome.

This step-by-step guide, created by Ken ‘Kragon’ Moore, will teach you how to create alpha textures and import them into UnrealED.

This article is an ever-expanding collection of useful tools & resources that may help you in different aspects of creating levels with UnrealED. All of these tools can be freely downloaded.