Scale can make or break a map, and it’s essential that you get it right early. Get it wrong and you could be left with a large and time consuming problem to tackle later, that’s about as fun to fix as waiting for UnrealED to load. It’s common for new mappers to overlook this issue and realize too late. Instead of correcting the problem, it’s sad to see people releasing maps that appear too large, when they could have played much better.
This page discusses several methods you can use as a starting point to help get the scale right early and easily.
Jun 08
This tutorial aims to show some of the many graphical glitches that the Unreal level editor may attack you with every so often; and, of course, overcome or work around them with as little disruption to your level as possible. Chances are, when making a map, you will run into one of the problems listed below.
Jun 08
This questionnaire started as a forum thread, but quickly grown into a collection of insightful responses from both some of the upcoming and most innovative mappers. Chances are, you’ve already played several maps by the authors featured here. Enjoy some answers to what encourages the creative-minded build for your entertainment!
Jun 08
If getting voice chat to work properly in Unreal Tournament 2004 has proven to be a little bit ‘over your head’, this guide is for you.
Written by Owoc and Spoonman of the Titan Internet forum, this page will take you step-by-step through microphone configuration, ‘keybinds’, and voice etiquette.
Jun 08
Apart from a lot of player starts, just what is required for an Unreal Tournament 2004 map to handle large player counts, and a server to run it? If you are thinking or attempting to create a large scale map suitable for a large player count, this guide created by Piglet and Fusion of the Titan Internet forum, lists many issues to consider for your map to make it successful.
Jun 08